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This project was unique for its time due to the fact we were building Real Time environments with the focus on Photo Realism.
The Floating Atoll could be viewed from all angles with a frame rate of 30 frames per second and a screen resolution of 1280x1024.
Produced by John Skeel
World Design and Art Direction by
Nick deSomov
Engineering and Display Engine development by
John Saleigh
Dragon character animation by
Corey Comstock
Musical Score and sound fx by
Andy Garfield